Observation dates: 9 Oct 2026 desktop navigation; older work blocks as context. Publication and later report completion are separate from the action dates.
₦ amounts are fictional game currency. Checked results, visible menu labels and unresolved effects are separated below. Use the live menu for your present character.
Escape closed one focusable drawer
In the 9 October desktop check, a focusable Sim drawer closed with Escape. That is a useful tested control for that drawer, not proof that every popup, screen or mobile panel uses the same key.
Give the visible drawer focus and try Escape once if you are in the same kind of desktop state. Re-read what is visible afterwards. An unclear response should not trigger a guessed paid click or a character reset.
A later 9 October check involved a different Phone overlay. It remained visible after Map-labelled navigation. Close phone was visible, but its successful use was not verified. The earlier Sim result is not a Phone-closing instruction.
A camera-style scene is not a completed venue action
Selecting CcHub or Home in that check showed a camera-style scene without a verified activity menu. Pressing T did not reveal an activity list. The top Map control returned to a readable Map.
The scene did not establish indoor arrival, an available Hack action, completed training, wage payment or Rep progress. A location selected in the map and an activity actually completed are different states.
| Action / window | Actual reading | Evidence | What remains limited |
|---|---|---|---|
| Focusable Sim drawer + Escape | Drawer closed in round 53 | Completed desktop control check | No universal popup/mobile-key rule. |
| CcHub/Home selection | Camera-style scene; no verified activity menu | Observed interface state | No indoor arrival or venue-action result demonstrated. |
| Top Map in round 53 | Readable Map returned | Completed navigation check | Does not unlock unavailable work or activity. |
| Phone overlay in round 55 | Phone remained after Map; Close phone success unverified | Limited later observation | Different panel from the earlier Sim drawer. |
| T key | No activity list revealed in that check | Observed limited check | No general keyboard-support conclusion. |
Use web leads as questions, not instructions already verified
The later report collected unplayed leads for Radio House and CcHub activities. It did not validate their current entrance, fare, conditions or result. Several sites repeating a route do not form independent gameplay confirmation.
The original Career panel was still Rank 2 of 5 at 45%, with shifts 0/2, Charisma 5/3 and Lagos Rep 1/3; no legal shift entrance was visible. A hidden-control guess is not a verified work-start control.
Use the smallest reversible next step
The round-50 entry gate was incomplete in its own window; a later round-51 report entered the existing save. This history is not a tutorial to bypass the provider’s eligibility or login form. Game login and the companion account remain separate.
If the official game cannot load directly, record the browser, time and visible error for the provider. Do not diagnose the game’s saving mechanism from an automation selector or a camera-like presentation alone.
A checklist for this route
Mark the steps you have reviewed. These marks do not certify game progress.
Source dates and scope
These completed packages contribute to this topic. Repeated summaries and bilingual versions were reconciled. A status or editorial report adds context, rather than another gameplay repetition.
- Round 17: Blocked work entrance and conflicting text
7 Oct 2026 · completed
Career still said worked today and Jobs lacked a legal start. Checked automatic attendance did not prove that work started. - Round 18: Later blocked-work reading
8 Oct 2026 report; cumulative older checks · completed
No new legal shift was completed. This report did not freshly read Skills or Goals; those older values remain dated references. - Round 24: Attendance wording without a start button
8 Oct 2026 · completed
You work today wording appeared, but a following Jobs check still had no legal entrance. It did not measure a midnight reset. - Round 26: Next shift card and work-window labels
8 Oct 2026 · completed
An actual opened card showed location and attendance text. Its start/boost wording was not a completed entrance or reward test. - Round 50: Report consolidation and an incomplete entry gate
Older round 47 actions; no new activity here · completed
The report carried earlier home results forward. The entry gate was not yet complete in this window; it is not another five-action experiment. - Round 51: Retained fields and a richer Career panel
9 Oct 2026 readback; older actions separate · completed
Nine skills, stars and ordered wishes matched the earlier checked state. Role labels and additional requirement rows were read without completing a promotion. - Round 53: Desktop drawer and scene navigation
9 Oct 2026 · completed
Escape closed one focusable drawer and Map returned to a readable map. Camera-style scenes and outside activity leads did not become completed venue actions. - Round 54: Customer-guide consolidation
Earlier dated results; no new gameplay · completed
English/Chinese drafts and a site brief organized earlier evidence. Their completion is an editorial milestone, not fresh gameplay confirmation.